Toolbar Options#

Each editor (including the timeline) has a toolbar at the top with various options to ease editing.

../_images/timeline-toolbar.png

Timeline toolbar#

Options d’accrochage et de grille#

This menu button allows adjusting snapping and grid display options.

../_images/snap-grid-options.png

Snap/Grid options#

Each option is explained below.

Position Snap

Turn snapping on or off.

Adaptive Snap

Automatically adjust snapping behavior to the current zoom level, based on the selected note type.

Snap to

Note size/length to snap to. This is only visible if Adaptive Snap is turned off.

Type de note
Normal

Snap to the selected (or automatically determined) note length.

Triplet

Snap to 2/3rds of the selected note length.

Dotted

Snap to 3/2nds (1.5 times) the selected note length.

Maintenir le décalage

When snapping, keep the offset of objects from the nearest snap point on their left.

Default Object Length

The length to use when creating new objects. The following options are available.

Link to Snap

Use the same note length as the snap length above.

Last Object

Use the length of the last created object.

Custom

Specify a custom length.

Quantification#

Les objets peuvent être quantifiés à des positions spécifiques en utilisant les actions de quantification et de quantification rapide.

../_images/quantize-buttons.png

Quantifier#

Cliquer sur le bouton « Quantifier » ouvre une fenêtre contextuelle qui vous permet de spécifier les paramètres pour quantifier la sélection actuelle.

../_images/quantize-options.png
Quantifier à

Sélectionnez la longueur et le type de note à quantifier.

Ajuster

Choisissez si vous voulez quantifier les positions de départ, les positions de fin (sur les objets qui ont une longueur), ou les deux.

Quantité

Sélectionnez le montant à quantifier. 100% quantifiera entièrement les options données, tandis que 0% n’effectuera aucune quantification.

Swing

Sélectionnez une quantité de swing.

Aléation

Cela randomisera les positions résultantes en fonction du nombre de tics, et est utile pour ajouter une « sensation humaine » aux événements quantifiés.

Cliquer sur Quantifier effectuera une quantification et sauvegardera les paramètres pour une quantification rapide avec Quantifer-rapidement.

Quantifer-rapidement#

La quantification sera effectuée sur la base des derniers réglages connus.

Playhead Tracking#

Zrythm includes functionality for forcing the playhead to remain inside the visibile area during playback.

../_images/playhead-tracking.png

Playhead tracking controls#

Scroll when Playhead Reaches Edge

Automatically scroll the visible area when the playhead moves outside it

Follow Playhead

Keep the visible area centered at the position of the playhead

Zooming#

The timeline and each editor include horizontal (and sometimes vertical) zooming functionality.

../_images/zoom-buttons.png

Zoom buttons#

Zoom avant

Zoom in at the location of the playhead

Zoom arrière

Zoom out

Taille originale

Zoom back to the default zoom level

Meilleur ajustement

Zoom in or out as much as required to show all of the events in the arranger

Event Viewers#

Clicking the Toggle Event Viewer button will display an event viewer (or list editor) that shows all events in the corresponding editor as a list.

../_images/timeline-event-viewer.png

Timeline event viewer#

Sorting#

Columns in the header row can be clicked to sort the events in ascending or descending order.

Édition#

Some values can be changed by clicking in the corresponding field to enter edit mode, then pressing Enter when done.

../_images/event-viewer-edit-mode.png

Edit mode#

Object Selection#

The object selection in the event viewer is linked to the arranger. This means that selecting objects inside the event viewer will also select them inside the arranger and vice-versa.

Timeline Controls#

The following controls are only available in the timeline toolbar.

Range Operations#

Range actions are performed on the selected range.

Insert Silence

Insert empty space at the selected range and push all events in the range forward.

Remove Range

Remove all objects inside the selected range and move events after the range backwards.

Object Merging#

Clicking this button will merge the selected regions. This button is deactivated when merging the currently selected regions is not possible.

The shortcut for object merging is Control-j.

Piano Roll Controls#

The following controls are only available in the piano roll (MIDI editor).

../_images/piano-roll-toolbar.png

Piano roll toolbar#

Chord/Scale Highlighting#

The highlighting option can be used to highlight notes corresponding to the scale, chord, or both at ther start position.

The position of the playhead will determine highlighting of the piano roll keys on the left side of the piano roll.

../_images/scale-and-chord-highlighting.png

Surlignage des gammes et des accords#

Separate colors are used, in order of priority based on the following:

  • The note is the current chord’s (if any) bass note

  • The note is both inside the current chord (if any) and the current scale (if any)

  • The note is inside the current chord (if any)

  • The note is inside the current scale (if any)

  • The note is neither in the current chord or scale, or there is no current chord or scale

Voir aussi

See the Chord Track, Chord Editor and Chord Pad for details.

MIDI Functions#

MIDI functions are logic that can be applied to transform the selected MIDI notes. The following functions are available.

Crescendo

Gradually increase the velocities of the selected notes from low to high. Used to create a climax.

Flam

Create additional MIDI notes right after the start position of each selected note. This is usually used on snares.

Flip

Reverse/flip the selected notes horizontally or vertically.

Legato

Connect all selected notes so that they play smoothly.

Portato

Similar to legato, but leaves some space between the notes.

Staccato

Make the selected notes short and punctuated.

Strum Up/Down

Shift the position and velocity of notes that start at the same position (chords) to simulate strumming, like when playing guitar.

À faire

Add illustrations.

In the future, it will be possible to implement custom functions using user scripts.

Ghost Notes#

By default, Zrythm will only display MIDI notes in the selected region. Clicking the mask buton will ghost (display with less opacity) MIDI notes from other regions in the same track.

../_images/ghosted-notes.png

Ghosted notes on the right#

Clicking on a ghosted note will automatically switch the active/selected region to the clicked MIDI note’s parent region.

Automation Editor Controls#

Automation Functions#

Automation functions are logic that can be applied to transform the selected automation points/curves. The following functions are available.

Flip

Renverser/inverser l’automatisation sélectionnée horizontalement ou verticalement.

Audio Editor Controls#

Audio Functions#

Audio functions are logic that can be applied to transform the selected audio part. The following functions are available.

Invert

Inverser la polarité de l’audio.

Normalisation de crête

Normalise l’audio pour que sa crête soit de 0dB.

Fondu à l’ouverture linéaire

Crée un fondu audio, du silence jusqu’à son amplitude maximum.

Fondu à la fermeture linéaire

Crée un fondu audio, de son amplitude maximum jusqu’au silence.

Nudge

Déplace l’audio de 1 échantillon en avant/en arrière.

Inversion

Inverse l’audio (joue l’échantillon à l’envers).

Programme externe

Lancer un programme externe (par exemple Audacity) pour éditer l’audio.

../_images/edit-audio-external-app.png

Éditer l’audio sélectionné dans une application externe#

Le programme sélectionné sera exécuté avec le chemin vers un fichier temporaire comme argument. Normalement, l’application ouvrira ce fichier, sinon vous devrez l’ouvrir manuellement.

Indication

Vous pouvez sélectionner et copier le chemin dans la fenêtre de dialogue.

Dès que vous aurez fait vos changements dans le fichier, fermez l’application externe et appuyez sur OK. Zrythm appliquera alors vos changements à la partie audio sélectionnée.

Important

La longueur de l’audio doit rester exactement la même, sinon l’opération échouera.